Open Educational Resources are materials offered freely and openly for educators, students and self-learners to use and re-use for teaching, learning and research. Open Educational Resources include:
- Learning Content: Full courses, courseware, content modules, learning objects, collections and journals.
- Tools: Software to support the development, use, re-use and delivery of learning content including searching and organization of content, content and learning management systems, content development tools, and on-line learning communities. Implementation
- Resources: Intellectual property licenses to promote open publishing of materials, design principles of best practice, and localization of content.
The emergence of new agile way of producing has become an alternative for many small-scale e-learning initiatives as is the case with MagazineFactory - a social software for on-line producton of magazines. [www.magazinefactory.eu]
The driving forces behind Open and Educational and Resources seem a bit different depending on what level we look at.
The basic idea behind open source is very simple: When programmers can read, redistribute, and modify the source code for a piece of software, the software evolves. People improve it, people adapt it, people fix bugs. People use products!
The learning curve is out of sight!
How could this be adapted into educational software - easily! We hereby invite you to the opensourcefactory community.
We believe that rapid evolutionary process produces better software.
Contact producer Christian Komonen, currently working with social software in a project that is conducted between Finnish Broadcasting Comapany, www.yle.fi, and Finnish Nationa Board of Education, www.oph.fi.
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